How we cover games
Where the numbers come from
Return to player, volatility, maximum win, reel layout and pay type come from the studio listing for that game. We do not re-measure them and we do not adjust them. Operators sometimes run a different return setting than the studio default, so treat the published figure as the reference version rather than a guarantee of what you will find in a lobby.
Fields we leave blank
Hit frequency is published for only a minority of games. We show it on the 48 pages where the studio provides it and omit it everywhere else, rather than estimating it or printing a placeholder. The same applies to any other missing field.
Why there are no scores
A score is only useful if it is produced by a consistent method applied to every game. We do not have the play volume to do that across a catalogue this size, so instead of inventing one we print the specification and explain the mechanics. Where you see a comparison on a page, it is arithmetic against the rest of the catalogue, not an opinion.
How comparisons are calculated
When a page says a game sits above or below a median, that median is taken across every game of that studio or that release year in our catalogue, including titles that do not have a page here. Comparison tables select similar games by studio, shared mechanics and a comparable return profile, never by popularity or by commercial arrangement.